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TAILORED for KNOWLEDGE-BASED BUSINESSES
Creating motivation, engagement, emotional attachment, and differentiation in the Market Place

TRY OUT THIS PROCESS.
Engage with the first three Activities of theDIGITAL PACKAGING
87% of businesses are projected to utilise gamified techniques in the next five years.
• Half of these companies will also consider gamification as a top priority
• Big businesses such as M&M’S, LinkedIn and Waze have integrated game elements into their social media strategies with great success.
The True or False Game
The Five Keys that will guide your gamification journey
Learn New Skills; Featuring the MURAl Collaboration Platform
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